Thri-Kreen

RACIAL TRAITS

Average Height: 1,.3m – 1,+8m
Average Weight: 81kg – 108kg
Ability Scores: +2 Dexterity, +2 Strength or +2 Wisdom
Size: Medium
Speed: 7 squares
Vision: Low-Light
Languages: Common, Thri-Kreen
Skill Bonuses: +2 Athletics, +2 Nature

Multiple Arms: Once per turn, you can draw or sheathe a weapon (or retrieve or stow an item stored on your person) as a free action instead of a minor action.
Natural Jumper: A thri-kreen is always considered to have a running start when jumping.
Torpor: Rather than sleep, thri kreen enter a torpid state. In this state, you remain aware of your surroundings, and you require only 4 hours of torpor (rather than 6 hours of sleep) to gain the benefit of an extended rest.
Thri-Kreen Claws: You have the Thri Kreen Claws power.

Thri-Kreen Claws
Thri-Kreen Racial Power
You quickly lash out with all your claws, tearing at nearby enemies.
Encounter Weapon
Minor ActionMelee 1
Target: One, two, or three enemies
Attack: Strength, Dexterity, or Wisdom + 3 (6 at 11th level and 9 at 21st level) vs. AC
Hit: 1d8 + Strength, Dexterity or Wisdom modifier damage. You gain a bonus to the damage roll equal to the number of targets.
Level 11: 2d8 + Strength, Dexterity or Wisdom modifier damage.
Level 21: 3d8 + Strength, Dexterity or Wisdom modifier damage.

Thri-kreen are mantislike humanoids that hunt in packs throughout the wastes ofAthas. They have adapted to the harsh climate and are experts at surviving with only scarce resources. Thri-kreen are nimble, and many also have psionic abilities.

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Thri-Kreen

Dark Sun tdashi