Average Height: 1,.3m – 1,+8m Average Weight: 81kg – 108kg Ability Scores: +2 Dexterity, +2 Strength or +2 Wisdom Size: Medium Speed: 7 squares Vision: Low-Light Languages: Common, Thri-Kreen Skill Bonuses: +2 Athletics, +2 Nature
Multiple Arms: Once per turn, you can draw or sheathe a weapon (or retrieve or stow an item stored on your person) as a free action instead of a minor action. Natural Jumper: A thri-kreen is always considered to have a running start when jumping. Torpor: Rather than sleep, thri kreen enter a torpid state. In this state, you remain aware of your surroundings, and you require only 4 hours of torpor (rather than 6 hours of sleep) to gain the benefit of an extended rest. Thri-Kreen Claws: You have the Thri Kreen Claws power.
Thri-Kreen Racial Power
You quickly lash out with all your claws, tearing at
EncounterWeapon Minor Action ♦ Melee 1
One, two, or three enemies
Strength, Dexterity, or Wisdom + 3 (6 at 11th level
and 9 at 21st level) vs. AC
1d8 + Strength, Dexterity or Wisdom modifier
damage. You gain a bonus to the damage roll equal to
the number of targets.
Level 11: 2d8 + Strength, Dexterity or Wisdom modifier
Level 21: 3d8 + Strength, Dexterity or Wisdom modifier
Thri-kreen are mantislike humanoids that hunt in packs throughout the wastes ofAthas. They have adapted to the harsh climate and are experts at surviving with only scarce resources. Thri-kreen are nimble, and many also have psionic abilities.